A collection of my work across different technologies and platforms.
A cycle-accurate NES emulator built from scratch in C++ and OpenGL, running commercial ROMs at a stable 60 FPS.
A swipe-based discovery app connecting startup founders to VCs, powered by a real-time recommendation engine. 1st Runner-Up, BetaFund Hackathon.
A multimodal AI emergency-response app built in 24 hours at HackDavis, providing real-time voice and vision guidance for bystanders on-scene.
A native iOS app that fuses real-time GPS and compass direction to identify which trail a user is pointing at.

An application designed to help students manage and track their Canvas homework assignments and deadlines.

A custom Discord music bot with Youtube search functionality and audio streaming.

An app designed during distance learning to automate login for school meetings.

A fast-paced cyberpunk-themed action game with dynamic gameplay and immersive environments.

A top-down reimagining of CyberDash featuring a deeper story, tougher enemies, and a more strategic playstyle.

The most ambitious CyberDash installment, featuring a story-driven expansion and large-scale calamities that reshape the experience.

A game engine built from scratch using ASCII art rendering and industry standard game development tools.

A desktop port of the popular physics-based puzzle game, Suika Game.

A Python automation tool built to analyze Excel data and eliminate repetitive manual work.